3dsll与3ds不同点:改善屏幕反射 显示效果和3d效果更出色
时间:2012-07-22 11:09:39 来源:未知 作者:小四 热度: 624 次
相信关注本站3dsll方面消息的同学应该都知道,3dsll不仅仅在屏幕方面了加大了力度,而且在3d效果显示方面也更加的出色!这些都是由于什么原因才变得如此出色呢?
相信关注本站3dsll方面消息的同学应该都知道,3dsll不仅仅在屏幕方面了加大了力度,而且在3d效果显示方面也更加的出色!这些都是由于什么原因才变得如此出色呢?
原文:
Consumers might wonder what sets the Nintendo 3DS XL apart from it's smaller counterparts, and Nintendo aims to give everyone a reason to own the new handheld. According to the company, the 3DS XL reduces glare by almost 10%.
The Nintendo 3DS uses a typical LCD screen, exactly like the handhelds that came before. These screens have three reflective layers, each one piling on reflectivity and adding to the glare problem. The LCD screen on the 3DS XL has specially treated layeers that reduces glare from 12% to 3%Nintendo President Satoru Iwata said, "Anti-reflection has been a topic every time since the Game Boy Advance system, but most of the time we had to give it up because of the cost."Looks like now, Nintendo has all of their ducks in a row and can afford to spend a extra few bucks to create a better display.
译文:
有些术语由于不是业界人士翻译不周请指证
玩家们可能会疑惑3DS XL和3DS除了屏幕大小还有什么不同,任天堂给了大家入手这台主机的新理由:3DS XL减少了将近10%的屏幕反射。
3ds使用了一款特殊的LCD屏幕,和以往的掌上设备不同,3ds的屏幕使用了三个反射层,每个反射层都会增加反射率,这使屏幕的眩光问题变得更加严重。然而3DS XL的屏幕使这些反射层的眩光从原先的12%降至3%。
葱哥表示:屏幕眩光这个问题自从GBA就存在,但是我们因为成本的原因而放弃改善屏幕的眩光问题。
而现在,任天堂把这个问题解决的很出色,而且为了更好的显示效果肯花更多的钱。
原文:
Consumers might wonder what sets the Nintendo 3DS XL apart from it's smaller counterparts, and Nintendo aims to give everyone a reason to own the new handheld. According to the company, the 3DS XL reduces glare by almost 10%.
The Nintendo 3DS uses a typical LCD screen, exactly like the handhelds that came before. These screens have three reflective layers, each one piling on reflectivity and adding to the glare problem. The LCD screen on the 3DS XL has specially treated layeers that reduces glare from 12% to 3%Nintendo President Satoru Iwata said, "Anti-reflection has been a topic every time since the Game Boy Advance system, but most of the time we had to give it up because of the cost."Looks like now, Nintendo has all of their ducks in a row and can afford to spend a extra few bucks to create a better display.
译文:
有些术语由于不是业界人士翻译不周请指证
玩家们可能会疑惑3DS XL和3DS除了屏幕大小还有什么不同,任天堂给了大家入手这台主机的新理由:3DS XL减少了将近10%的屏幕反射。
3ds使用了一款特殊的LCD屏幕,和以往的掌上设备不同,3ds的屏幕使用了三个反射层,每个反射层都会增加反射率,这使屏幕的眩光问题变得更加严重。然而3DS XL的屏幕使这些反射层的眩光从原先的12%降至3%。
葱哥表示:屏幕眩光这个问题自从GBA就存在,但是我们因为成本的原因而放弃改善屏幕的眩光问题。
而现在,任天堂把这个问题解决的很出色,而且为了更好的显示效果肯花更多的钱。
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