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钢铁雄心4自建国修改教程

时间:2016-06-13 11:09:03 来源:3DM 作者:琉璃一世自独白 热度: 2542

《钢铁雄心4》中自建国可以自己定义一个国家,但是这个国家有很多地方还是有局限性的,小编这里就来和大家分享下其自建国的修改方法,以供参考。

9

科技书图片‘

及装备名称

gfx/interface/technologies/下 你想改苏联找SOV开头的图片 全部复制 然后批量修改SOV为你要改的国家

目录下interface文件夹下Technologies文件 打开

搜索SOV为例子

### SOV equipment ###

SpriteType = {

name = "GFX_SOV_rocket_artillery4_medium"

texturefile = "gfx/interface/technologies/Rocket_Art_2_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_rocket_artillery_medium"

texturefile = "gfx/interface/technologies/Rocket_Art_1_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_artillery4_medium"

texturefile = "gfx/interface/technologies/Art_3_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_artillery1_medium"

texturefile = "gfx/interface/technologies/Art_2_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_gw_artillery_medium"

texturefile = "gfx/interface/technologies/Art_1_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_antitank5_medium"

texturefile = "gfx/interface/technologies/AT_3_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_antitank2_medium"

texturefile = "gfx/interface/technologies/AT_2_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_interwar_antitank_medium"

texturefile = "gfx/interface/technologies/AT_1_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_antiair5_medium"

texturefile = "gfx/interface/technologies/AA_3_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_antiair2_medium"

texturefile = "gfx/interface/technologies/AA_2_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_interwar_antiair_medium"

texturefile = "gfx/interface/technologies/AA_1_comintern.dds"

}

SpriteType = {

name = "GFX_SOV_motorised_infantry_medium"

texturefile = "gfx/interface/technologies/SOV_motorised_equipment_1.dds"

}

SpriteType = {

name = "GFX_SOV_mechanised_infantry3_medium"

texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_3.dds"

}

SpriteType = {

name = "GFX_SOV_mechanised_infantry2_medium"

texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_2.dds"

}

SpriteType = {

name = "GFX_SOV_mechanised_infantry_medium"

texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_1.dds"

}

SpriteType = {

name = "GFX_SOV_advanced_infantry_weapons_medium"

texturefile = "gfx/interface/technologies/SOV_infantry_equipment_3.dds"

}

SpriteType = {

name = "GFX_SOV_improved_infantry_weapons_medium"

texturefile = "gfx/interface/technologies/SOV_infantry_equipment_2.dds"

}

# SpriteType = {

# name = "GFX_SOV_infantry3_medium"

# texturefile = "gfx/interface/technologies/SOV_infantry_equipment_3.dds"

# }

#

# SpriteType = {

# name = "GFX_SOV_infantry2_medium"

# texturefile = "gfx/interface/technologies/SOV_infantry_equipment_2.dds"

# }

把文本里所有这样的句子全部 国家代码改掉你用的国家

### ZHG equipment ###

SpriteType = {

name = "GFX_ZHG_rocket_artillery4_medium" 很清楚吧

texturefile = "gfx/interface/technologies/Rocket_Art_2_comintern.dds"

}

# SpriteType = {

# name = "GFX_ZHG_infantry2_medium"

# texturefile = "gfx/interface/technologies/ZHG_infantry_equipment_2.dds"

# }

注意 国家代码 小写对应小写 大写对应大写

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