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钢铁雄心4增加工厂事件修改范例

时间:2016-06-13 14:34:33 来源:52pcgame 作者:cuthbert 热度: 720

《钢铁雄心4》中我们可以通过控制台和自己修改的事件文档来创造一个事件,这里就提供一个用来增加工厂的事件案例,可以参考学习使用。

《钢铁雄心4》中我们可以通过控制台和自己修改的事件文档来创造一个事件,这里就提供一个用来增加工厂的事件案例,可以参考学习使用。

钢铁雄心4增加工厂事件修改范例

用控制台调出事件,比如:event political.90

这个事件作用是加工厂

加工厂如果每个省份都加工厂就太多了,本人的思路是在格子多的地方加,加满也就是2倍(后期科技提升最大2倍),其他地方都删掉,沿海省份全加造船厂,内地省份按照民用军工1:3左右的比例加,最后做到造船厂50,民用70,军工120左右的程度

本事件是36年开局用的,先用remove_building移除所有工厂,然后选dockyard_12_10_8(德国等格子多的国家用)或者dockyard_12_10_8_6(苏联等格子少的国家用,这个选项"造船厂:军用+民工"的比例是1:1)加造船厂,然后用factory_12_10_8加民用军用工厂,工厂不够用factory_6再加,这样就能做到6格以上的省份满建筑,其余省份0建筑

country_event = {

id = "political.90"
title = "factory"
desc = "factory"

is_triggered_only = yes

option = {
name = "remove_building"
every_owned_state = {
limit = {
is_core_of = THIS
}
remove_building = {
type = arms_factory
level = 25
}
remove_building = {
type = industrial_complex
level = 25
}
remove_building = {
type = dockyard
level = 25
}
}
}

option = {
name = "dockyard_12_10_8"
#12 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 11
}
}
add_building_construction = {
type = dockyard
level = 24
instant_build = yes
}
}
#10 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 9
}
}
add_building_construction = {
type = dockyard
level = 20
instant_build = yes
}
}
#8 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 7
}
}
add_building_construction = {
type = dockyard
level = 16
instant_build = yes
}
}
}

option = {
name = "dockyard_12_10_8_6"
#12 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 11
}
}
add_building_construction = {
type = dockyard
level = 10
instant_build = yes
}
add_building_construction = {
type = arms_factory
level = 10
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 4
instant_build = yes
}
}
#10 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 9
}
}
add_building_construction = {
type = dockyard
level = 10
instant_build = yes
}
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
#8 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 7
}
}
add_building_construction = {
type = dockyard
level = 10
instant_build = yes
}
add_building_construction = {
type = arms_factory
level = 5
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 1
instant_build = yes
}
}
#6 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = dockyard
size > 5
}
}
add_building_construction = {
type = dockyard
level = 8
instant_build = yes
}
add_building_construction = {
type = arms_factory
level = 2
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
}

option = {
name = "factory_12_10_8"
#12 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = arms_factory
size > 11
}
}
add_building_construction = {
type = arms_factory
level = 15
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 9
instant_build = yes
}
}
#10 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = arms_factory
size > 9
}
}
add_building_construction = {
type = arms_factory
level = 15
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 5
instant_build = yes
}
}
#8 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = arms_factory
size > 7
}
}
add_building_construction = {
type = arms_factory
level = 10
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 6
instant_build = yes
}
}
}


option = {
name = "factory_6"
#6 slots
every_owned_state = {
limit = {
is_core_of = THIS
free_building_slots = {
building = arms_factory
size > 5
}
}
add_building_construction = {
type = arms_factory
level = 8
instant_build = yes
}
add_building_construction = {
type = industrial_complex
level = 4
instant_build = yes
}
}
}


}

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