fifa17化学类型算法
时间:2016-09-26 08:34:13 来源:A9VG 作者:红都城 热度: 27 次
《fifa17》已经于近日发售了,很多玩家对于这做中的队伍化学反应不是和很清楚,小编这里就来和大家分享下其简单的资料,以供参考。
《fifa17》已经于近日发售了,很多玩家对于这做中的队伍化学反应不是和很清楚,小编这里就来和大家分享下其简单的资料,以供参考。
具体如下:
公式运用及球员搭配技巧:点击进入
1. 化学反应算法为25%的团队化学+75%的个人化学。若结果低于50,则数值会降低至最低不超过1;若高于50,数值会提升至最高不超过99;若等于50,无变化。
2. 替补上来的球员,其化学反应将是25%的团队化学+5*75%的个人化学。5是一个预设好的恒定不变的个人化学数值。
3. 化学反应虽然增加某个单项综合数值如射门,防守,速度,身体,传球,盘带等,但并不总是增加单项下的所有小项的所有数值。比如Sniper狙击手,会增加10跑位,15射门,10凌空和15点球。而远射和射门力量则无变化。具体所有化学反应强化单项细则见附件的Excel表格。原文是Google表格,有人访问不了所以就下载了。
4. 一旦比赛开始,改变位置或改变阵型均对化学反应无影响。比如伊布开赛前化学100站前锋,开场后把他放后卫上,个人化学和团队化学仍然都是100。开赛后变阵同样化学100。
具体如下表:
Pace | Shooting | Passing | Dribbling | Defending | Physical | |||||||||||||||||||||||
Style Name | Acceleration | Sprint Speed | Positioning | Finishing | Shot Power | Long Shots Accuracy | Volleys | Penalties | Vision | Crossing | Free Kick Accuracy | Long Passing | Short Passing | Curve | Agility | Balance | Reactions | Ball Control | Dribbling | Interceptions | Heading Accuracy | Marking | Standing Tackle | Sliding Tackle | Jumping | Stamina | Strength | Aggression |
Basic (1,1,1,1,1,1) | 5 | 0 | 5 | 5 | 5 | 0 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 0 | 0 | 5 | 5 | 5 | 5 | 0 | 5 | 0 |
Sniper (0,3,0,3,0,0) | 0 | 0 | 10 | 15 | 0 | 0 | 10 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 10 | 5 | 5 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Finisher (0,3,0,0,0,3) | 0 | 0 | 0 | 5 | 15 | 15 | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 10 | 10 |
Deadeye (0,3,3,0,0,0) | 0 | 0 | 10 | 15 | 10 | 5 | 0 | 5 | 5 | 0 | 10 | 5 | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Marksman (0,2,0,2,0,2) | 0 | 0 | 10 | 5 | 10 | 10 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 5 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 5 | 5 |
Hawk (2,2,0,0,0,2) | 10 | 5 | 10 | 5 | 10 | 10 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 5 | 10 |
Artist (0,0,3,3,0,0) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 5 | 0 | 15 | 10 | 5 | 5 | 5 | 10 | 5 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Architect (0,0,3,0,0,3) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 15 | 5 | 15 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 15 | 10 |
Powerhouse (0,0,3,0,3,0) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 5 | 0 | 10 | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 10 | 15 | 10 | 0 | 0 | 0 | 0 |
Maestro (0,2,2,2,0,0) | 0 | 0 | 5 | 5 | 10 | 10 | 10 | 0 | 5 | 0 | 10 | 5 | 10 | 0 | 0 | 0 | 5 | 5 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Engine (2,0,2,2,0,0) | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 10 | 5 | 10 | 5 | 5 | 10 | 5 | 5 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sentinel (0,0,0,0,3,3) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 10 | 15 | 15 | 15 | 5 | 0 | 15 | 10 |
Guardian (0,0,0,3,3,0) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 10 | 5 | 5 | 15 | 10 | 5 | 15 | 10 | 10 | 0 | 0 | 0 | 0 |
Gladiator (0,3,0,0,3,0) | 0 | 0 | 15 | 5 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 15 | 5 | 10 | 15 | 0 | 0 | 0 | 0 |
Backbone (0,0,2,0,2,2) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 5 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 10 | 10 | 10 | 5 | 0 | 10 | 5 |
Anchor (2,0,0,0,2,2) | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 10 | 10 | 10 | 10 | 10 | 0 | 10 | 10 |
Hunter (3,3,0,0,0,0) | 15 | 10 | 15 | 10 | 10 | 5 | 10 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Catalyst (3,0,3,0,0,0) | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 10 | 10 | 5 | 10 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Shadow (3,0,0,0,3,0) | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 15 | 15 | 15 | 0 | 0 | 0 | 0 |
Zero Chem | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 | -25 |
5. 体能下降会影响到如下能力:加速,灵活,弹跳,强壮,反应和盯人。
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