森林The Forest0.14更新内容介绍
时间:2015-03-03 09:59:57 来源:贴吧 作者:xiaosb123 热度: 1184 次
相信很多玩家都在关心游戏的更新情况吧,下面为大家带来0.14更新内容介绍,一起看看吧。
相信很多玩家都在关心游戏的更新情况吧,下面为大家带来0.14更新内容介绍,一起看看吧。
自己人工翻译了下,水平有限,见谅
(自定义建筑)程序地基现在能与实验地板自动填充,使建筑物更简单地建造。
(自定义建筑)给地基、地板、墙壁和屋顶添加合理的角度和距离的小装置
(自定义建筑)添加墙壁和屋顶在粘连范围内(按C)自动填充的粘连点选择
(自定义建筑)实验墙壁段旋转添加无墙选项
(自定义建筑)新可建项目:实验屋顶!瞄准上方选择高度一次放置。这意味着现在可以建造完整的建筑!
对所有建筑物的地基减少原木消耗
添加监控系统,如果玩家保存游戏已经损坏无法修复时会提醒他们
保存脚本现在使用捕获系统(将物品添加到紧靠庇护所的物品放置处不再意外地保存游戏)
修复当已经携带物品数量上限的时候在武器/爆炸物架子拿物品时物品消失的问题
修复世界丢失纹理的白色原木的问题
修复bug,解体的松果菊产生破碎的菊苣植物
洞穴石笋现在可以碰撞
致命的饥饿系统!注意你的食物供应,一直饿太久最终会导致你受伤。
致命的口渴系统!每天通过找到一个清洁的水源保持水分和健康,失败可能会导致死亡。
致命的冰冻系统!现在寒冷将最终杀了你。当你感觉自己摇晃和屏幕结霜,马上生火!
新可建项目:雨水收集器。需要4木棒,1龟壳。
新物品:便携锅。能在整个世界的营地周围发现。可以用来煮脏水。
现在可以在池塘和湖泊喝水。池塘可能被污染,因此需要煮水。
现在蓝莓提供少量的水
修复bug,当试图将一个小石子/网球放到爆炸物放置的槽孔里时会被挡住
修复bug,全屏时在寒冷状态下出现卡顿或者按alt-tab键会导致变成冰冻状态
(音频)在重新触发“被敌人发现”音效之前添加延时,避免出现新敌人看到你时连续响起多次音效
(音频)鹿、兔子、浣熊和松鼠添加惊吓,打击和死亡的声音
(音频)添加更好的风吹树叶效果!你走过去的时候,树叶会沙沙作响。
FOV滑块添加到选项菜单!
野人死亡有时会有战利品(药物、巧克力、汽水)
修复bug,炸药不会影响扭曲的敌人
绳子陷阱现在需要绳子来建造
改善普通野人对爆炸的反应
增加库存,炸弹携带上限为5
新可建项目:绊线炸弹!
生存书陷阱页面重组。新增小陷阱页,兔子陷阱移动至此,重命名为“动物陷阱”。书中的食品页更名为食物和水,水收集器搬到原来兔子陷阱的位置。
家&黄锤覆盖图标现在在洞穴不显示
在选项菜单添加选项总是禁用家&黄锤覆盖图标
现在任何对象都不能隐藏按G扔掉物品的提示
(多人)修复问题,蜥蜴护甲没有对其他玩家显示
(多人)修复玩家爬绳子动画没有对其他玩家显示
(多人)修复原木雪橇的位置和内容无法正确同步
(多人)修复bug,随时间的推移玩家人物离开玩家实际位置(actual player location),而玩家的名字停留在玩家真正的位置(players true location)。
(多人)修复问题,一段时间后可能发生屏幕重新定位和方向错误
(多人)修复放置太多墙壁后墙壁消失的问题
敌人着火后将会转变成燃烧素材
新物品添加:水下呼吸器!装备来潜入水下(在整个世界隐藏了几个)
新配方添加:革制水袋,2x鹿皮,1x绳子
炸弹现在还将尸体引爆
优化鱼的AI,修复一些在没有鱼出现的池塘里的实体
现在所有的动物都可以被炸药杀死
玩家现在可以在短暂时间内进行水下游泳(寻找水下呼吸器延长游泳时间)
新物品添加:龟壳!可以杀死海滩的海龟从其身上获得。可用于制作建筑或作为临时盾牌格挡攻击!(甚至作为武器)
现在海龟提供2块美味的肉
改善多个套索陷阱的bug
修复问题,燃烧树木后最终会导致巨大的延迟
随时间推移优化一堆物理对象。应该能解决砍掉数以百计的树木和植物后整体性能减慢的问题。
优化的广告牌脚本提高大约10%的cpu使用率
改进甚至在洞穴外也会造成一些重大性能的问题的洞穴物理使用。
英文版:
(Custom Building)Procedural foundations now auto fill with experimental floor making structures simpler to build.
(Custom Building)Added valid angle & distance gizmo to Foundations, Floors, Walls and Roofs
(Custom Building)Added option to auto fill points of walls, and roofs from in snapping range (press C)
(Custom Building)Added no wall option to experimental walls segment rotation
(Custom Building)New buildable item: Experimental Roof! Once placed aim upwards to select height. This means it is now possible to build complete structures!
Reduced log cost of foundations for all buildings
Added monitoring system to alert players if their save game has been corrupted beyond repair
Save script now uses the grabber system (adding items to item holder next to a shelter no longer saves the game unexpectedly)
Fix for vanishing items in weapon/explosive rack when picking up items while already having the max amount
Fixed white log with missing texture in world
Fixed bug where breaking apart coneflower would spawn a broken chicory plant
Cave stalagmites now have collision
Lethal starvation system ! Be aware of your food supplies as staying hungry too long will eventually cause you harm.
Lethal thirst system ! Stay hydrated and healthy by finding a clear water source every day, failing this may result in death.
Lethal frost system ! Cold will now eventually kill you. When you feel yourself shaking and the screen frosting over, build a fire!
New buildable item: Rain Water collector. Requires 4 sticks, 1 turtle shell.
New item: Carryable pot. Found at campsites around world. Can be used to boil dirty water.
Can now drink at ponds and lakes. Ponds can be polluted and thus require water to be boiled.
Blue berries now give small amount of water
Fixed bug that would block an explosive holder slot when attempting to place a small rock/tennis ball on it
Fixed bug that caused the full screen to turn frozen after having a lag spike or pressing alt-tab while being cold
(audio) Added timeout before re-triggering ‘Sighted by enemy’ sfx to avoid issue where it’s called dozens of times in a row as new enemies see you
(audio)Startle, hit and die sounds added for deer, rabbits, raccoons and squirrels
(audio)Advanced tree wind effect added! Tree leaves will rustle as you move past them.
Fov slider added to options menu!
Dead mutants will sometimes have loot (meds, chocolate bars, soda)
Fixed bug where explosives wouldn’t affect distorted enemies
Rope trap now requires rope to construct
Improved regular mutant reactions to explosions
Increased inventory bomb carry limit to 5
New buildable item: Trip wire explosive!
Survival book traps pages reorganization. New small traps section (moved rabbit trap here, and renamed to ‘animal trap’ Food section in book renamed to Food and Water and water collector moved to old position of rabbit trap.
Home & yellow hammer overlay icons now disabled while in caves
Added option to always disable home & yellow hammer overlay icons to options menu
Any object that can't be stashed now has G to Drop hint
(multiplayer) Fixed issue where lizard armor wouldn’t show up for other players
(multiplayer) Fixed player climb rope animation not showing for other players
(multiplayer) Fixed Log sled position and contents not syncing correctly
(multiplayer) Fixed bug where after time passes player avatar moves away from actual player location, while players name stays with players true location.
(multiplayer) Fixed Issue with screen re-positioning and orientation bugs that could occur after time
(multiplayer) Fixed walls disappearing after too many placed
Enemies will now switch to a burnt material when set on fire
New item added: Rebreather! Equip to dive underwater (there are several hidden throughout world)
New recipe added: Waterskin, 2x deer skin, 1 x rope
Bombs will now also explode dead bodies
Optimized fish a.i. and fixed some instances of no fish appearing in ponds
all animals can be killed with explosives now
Player can now swim underwater for a brief period of time (look for rebreather to swim underwater longer)
New item added: Turtle shell! Can be taken from killed beach turtles. May be used in crafting structures or as a makeshift shield to block attacks! (or even as a weapon)
Turtles now provide 2 delicious pieces of generic meat
Improved various bugs with noose trap
Fixed issue that would eventually cause a massive lag after burning trees down
Optimized a bunch of physics objects over time. Should fix general performance slow down after cutting down hundreds of trees and plants.
Optimized billboard script to improve cpu usage by roughly 10%
Improved cave physics use - which was causing some major performance issues even outside caves.
Optimized work scheduler to reduce lag spikes in greeble intensive areas (areas with large concentration of ferns)
Timer on title screen switches to yellow text that reads NEW PATCH RELEASING TODAY when time runs out (just in case we miss deadline by a few hours like last patch)
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