重组Reassembly存档修改方法
时间:2015-03-04 15:33:47 来源:k73电玩之家 作者:enrrpt 热度: 587 次
《Reassembly》可以修改存档参数来降低游戏难度,推荐大家在体验剧情时选择使用,其他时候尽量自建模型来通关。
《Reassembly》可以修改存档参数来降低游戏难度,推荐大家在体验剧情时选择使用,其他时候尽量自建模型来通关。
首先是游戏存档位置:
C:\Users\使用者帐户\Saved Games\Reassembly\data\save0 存档save预设路径位置
修改方法:
Steps1 选填ID 进入游戏 方可在路径上找到相对应 save.lua 档案
knownBlockIds={802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 834, 842,
881, 891, 853, 806, 847, 813, 848, 845, 837, 849, 836, 801, 843, 814, 841, 840,
835, 851, 850, 839, 844},
paletteIds={802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 813, 842, 881,
850, 853, 891, 847, 814, 835, 844, 841, 801, 834},
energy=8000,
level=9,
experience=111000,
position={139001.375, 239505.096},
playerIdent=0xc4e9d3cc,
sequence=1,
---【】---
knownBlockIds={ 物品全解锁参数物
{802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 834,842,
881, 891, 853, 806, 847, 813, 848, 845, 837, 849, 836, 801, 843, 814, 841, 840,
835, 851, 850, 839, 844},
paletteIds={ 舰艇编辑模式中的物品栏武器、物品配置
energy=8000, 舰艇载体的【容量】 目前MAX值在8000
experience=111000, 经验值
开启 blocks.lua、blockstats.txt修改游戏中的火力功能、射击距离、雷射激光等数据参数,
发现每次开启"ReassemblyRelease.exe"游戏后,这档案就会被覆盖写入塬本的武器参数
试着运用Notepad读取相关数据,发现游戏主体读取SOP流程中的【【【createRandomCuster】】】的疑似覆盖写入功能,
后来将 blocks.lua、blockstats.txt 档案勾选唯读,试着将档案编辑后不被覆盖写入,开启游戏读取卡在 blocks 介面中,
在看看Reassembly\data资料夹,又发现blocks.lua.b档案的显示,大概是被"ReassemblyRelease.exe"自动覆盖写入所出现的问题,如图所现的情况发生。
也将blocks.lua 与 blueprints.lua 武器物品相关参数对照,游戏是主要是透过blocks.lua套用所有武器火力功能、距离、这些参数,
但游戏SAVE存档中的blueprints.lua内容部分带有各项武器参数的编码实在很怪,只是武器名称变成数字,
再修改编辑后存档进入游戏武器并无改变- -
【】对照blocks.lua文件中参数,名称【【【 I号Plasma Cannon】】】
{831, {-131.469, -93.860}, 0.000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4.000,
roundsPerBurst=3, muzzleVel=1400.000, spread=0.020, power=11.000, damage=30.000,
color=47081, range=1100.000}},
【】对照blocks.lua文件中参数,名称【【【Missile Launcher】】】
{832, {426.984, -13.347}, -0.785, bindingId=2, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, replicateBlock=
{65542, command={}, features=COMMAND|THRUSTER|TORQUER|EXPLODE, group=8,
blockshape=MISSILE, lifetime=5.000, health=4.000, durability=0.200, density=0.150,
fillColor=0x205079, fillColor1=0x207089, lineColor=0x3390eb, capacity=100.000,
thrusterForce=2600.000, thrusterColor=0x90808080, thrusterColor1=0x904060a0,
torquerTorque=4000.000, explodeDamage=30.000, explodeRadius=25.000}},
【】对照blocks.lua文件中参数,名称【【【Drone Launcher】】】
{835, {-65.085, 143.284}, 1.571, bindingId=3, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, replicateBlock=
{65543, command={}, features=COMMAND|THRUSTER|GENERATOR|TURRET|CANNON|TORQUER|FREERES,
group=8, blockshape=DISH_MISSILE, blockscale=3, lifetime=30.000, health=40.000,
durability=0.500, density=0.150, fillColor=0x205079, fillColor1=0x207089,
lineColor=0x3390eb, powerCapacity=120.000, capacity=100.000, thrusterForce=5000.000,
thrusterColor=0x90808080, thrusterColor1=0x904060a0, torquerTorque=4000.000,
cannon={roundsPerSec=4.000, roundsPerBurst=4, burstyness=0.600, muzzleVel=600.000,
spread=0.050, power=6.000, damage=15.000, color=47081, range=800.000}, generatorCapacityPerSec=40.000}},
【】对照blocks.lua文件中参数,名称【【【Proton Beam】】】
{836, {187.566, 170.546}, 0.000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, laser={power=60.000,
width=5.000, damage=400.000, color=0x7f00b7e9, range=1800.000}},
【】对照blocks.lua文件中参数,名称【【【 II号Proton Sword】】】
{841, {402.519, 14.821}, 0.000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, laser={power=50.000,
width=4.000, damage=2000.000, color=0x7f00b7e9, range=300.000}},
【】对照blocks.lua文件中参数,名称【【【Autocannon】】】
{843, {376.984, -25.061}, 0.785, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=20.000,
roundsPerBurst=10, burstyness=0.400, muzzleVel=1200.000, spread=0.100,
power=8.000, damage=20.000, color=47081, range=800.000}},
【】对照blocks.lua文件中参数,名称【【【Blast Pulser】】】
{844, {-125.620, -93.376}, 1.571, bindingId=3, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=75.000,
roundsPerBurst=50, burstyness=1.000, muzzleVel=500.000, spread=3.142,
power=7.000, damage=20.000, color=47081, range=600.000}},
【】对照blocks.lua文件中参数,名称【【【 III号Plasma Cannon】】】
{881, {43.847, -106.219}, 1.571, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4.000,
roundsPerBurst=3, muzzleVel=1400.000, spread=0.020, power=29.000, damage=120.000,
color=47081, range=1200.000}},
【】对照blocks.lua文件中参数,名称【【【另一款Plasma Cannon】】】
{891, {22.152, -1.361}, 0.785, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4.000,
roundsPerBurst=3, muzzleVel=1400.000, spread=0.020, power=60.000, damage=270.000,
color=47081, range=1300.000}},
--
blocks.lua文件中的参数
{881, name="Plasma Cannon", features=TURRET|CANNON, group=8, blockshape=OCTAGON,
blockscale=2, health=241.000, durability=0.500, density=0.150, fillColor=0x113077,
fillColor1=0x205079, lineColor=0x3390eb, cannon={roundsPerSec=4.000, roundsPerBurst=3,
muzzleVel=1400.000, spread=0.020, power=29.000, damage=120.000, color=47081,
range=1200.000}},
在Reassembly\data\saveN存档资料夹这些数百sectorNNN.lua的档案其中有ID主舰艇的R收集器的参数,游戏中Resources数据的读取,
只是游戏系统分配的文件名称并非整齐有条理的,有在sector35x46.lua看到过ID 主舰艇的resources参数,
但有显示同样舰艇存档资料在别的存档位置(例如save0)复製在(例如save3)游戏玩一会系统又改文件存档的数据,那ID 主舰艇的参数又不晓得跑到哪个sectorNNN.lua位置- -
resources=9999
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