进化Evolve1.1更新内容一览
时间:2015-03-06 09:55:47 来源:a9vg 作者:star0hs 热度: 111 次
游戏最近进行了一次更新,下面为大家带来更新内容,一起看看吧。
游戏最近进行了一次更新,下面为大家带来更新内容,一起看看吧。
所有怪兽
• 一些小幅的修正与改进
• 每一次潜行扑杀结束后有冷却时间
• 所有怪兽现在都能从自己的血条中看到伤害加成的数据,好让你知道什么时候被狂打会超痛
Kraken
修正了一些飞行战斗方面的问题...导致在不同的战斗情况中时而过强时而过弱的不一致性
• 老脸章鱼不管有没有处于战斗状态,一定机率会被麻醉镖(Val),滞力场投射球(Abe),鱼叉(Maggie)这三样东西从飞行状态中拉回地面...
• 当老脸章鱼被"麻醉镖"跟"滞力场投射球"拉回地面时,他的飞行速度不会再被这两样东西降低
• 修复技能Aftershock使用后无法破坏鱼叉,电弧地雷以及声音传感器的Bug
Wraith
下修了她的移动速度,让她不会那么快就溜掉...
另外让技能Supernova变得比较没那么致命,但同时保持强大的特性
Warp Blast方面则从移动闪避甩人技能变成高输出技之一
• 易位(短程高速移动)速度降低25%
• Supernova的作用时间降低50%
• Decoy(分身诱饵)技能冷却时间增加2秒
另外在技能作用中处于隐形状态下被击中会现身0.5秒
• Warp Blast升级的Range(范围)已经改成Radius(半径),且增加10%攻击力
但速度减少40%。另外无视技能等级,最大的易位距离为30M
猎人
增加其"工作"效率
• Mobile arena现在对怪兽来说就是个无声的装置,怪兽将听不到力场启动展开的声音以及猎人的VO;简单说你得更注意环境,而不光靠着听猎人VO或装置的声音来赶紧逃走。
VO举例:Mobile arena up!
突击
Markov(T1突击)
针对电弧地雷微幅平衡
• 地雷伤害减少20%
• 修正一个地雷方才被触发爆炸的区域会再次对怪兽增伤的奇怪Bug
• 地雷的耐久减少75%,现在应该可以轻易的用喷火等技能轻松去除地雷
• 地雷的布防时间增加1秒
Hyde(T2突击)
让Hyde的毒气弹对于区域性的伤害更有效果
但相对的也让毒气弹变得需要谨慎使用,并增加Hyde的整体输出
• 毒气弹
1. DPS(Damage Per Second)每秒伤害提高50%
2. 毒气弹只要丢的够接近怪兽,就会自动爆开
3. 毒气弹充能的时间加长毒雾的滞留时间减少15%
• 机枪
1. 准确度增加12%
2. 伤害增加20%
Parnell(T3突击)
火箭发射器在跳跃以及使用喷射背包的状态下会有更好的准度
诱捕
Maggie(T1诱捕)
鱼叉的布防时间增加1秒
Griffin(T2诱捕)
增加声音传感器的侦测距离至60M;半径15M以内则可以侦测到潜行中的怪兽
支援
Bucket(T2支援)
导弹发射器攻击力增加11%
Cabot(T3支援)
磁道炮伤害减少30%,补弹时间增加25%
医疗
Val(T1医疗)
提高她的整体工作效率,使医疗枪有更好的作用
这改变让提高补弹速率以及增加弹量的Perk成为不错的选择
• 医疗枪
1. 治疗速度增加20%
2. 耗电2.5倍快
3. 多50%时间充电
• 麻醉枪
1. 增加麻醉镖击中怪兽的作用时间至10秒(之前只有Wraith,现在全部怪兽一视同仁)
Caira(T3医疗)
加速力场冷却时间增加15秒
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Please keep in mind that these are not final.
All Monsters
Minor maintenance and improvements
There is now a cooldown after each stealth pounce
All monsters can see recent damage on their health bar to help make burst damage visible.
Kraken
Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken’s flight speed is no longer slowed by Tranqs and Stasis grenades since they pull him to the ground where running speed is affected.
Aftershock
Fixed a bug that was causing Aftershock to not break harpoon traps, Arc Mines or Sound Spikes.
Wraith
Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
Warp Traversal
Speed reduced 25%
Supernova
Duration decreased by 50%
Decoy
Wraith becomes visible for half a second when shot while cloaked.
Cooldown increased by 2 seconds.
Warp Blast
Speed reduced by 40%.
Radius levels up now instead of range.
Max travel distance set to 30 meters for all levels.
Damage increased by 10%.
Trappers
Increasing the Trapper's effectiveness.
Mobile arena
Can no longer be heard by the Monster player (equipment sfx and VO callout.) Monster players need to be more aware and see the location of the Hunters rather than just listening for the Mobile Arena audio.
Markov
Balancing the Arc Mines a bit.
Arc Mine
Damage reduced by 20%
Fixed a bug where damage extended past the trigger radius.
Health reduced by 75% (they pop real easy now with flame breath, etc.)
Arm time increased by one second.
Hyde
Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde's overall damage output.
Toxic Grenade
DPS increased by 50%
Now explodes in proximity to a monster (works vs airborne Kraken now)
Throw rate reduced
Toxic cloud lifetime reduced by 15%
Minigun
Accuracy increased by 12%
Damage increased by 20%
Parnell
Multifire Rocket launcher
Has better accuracy while jumping and jetpacking
Maggie
Harpoon Trap
Arm time increased by one second.
Griffin
Sound Spike
Detection range increased to 60 meters
Now detects stealthing monsters within a 15 meter radius
Bucket
Guided Missile Launcher
Damage increased 11%
Cabot
Rail Cannon
Damage reduced by 30%
Reload time increased by 25%
Val
Increasing her overall effectiveness. Made her Medgun a bit more bursty. This makes capacity and reload perks useful for Val.
Medgun
Heals 20% faster
Consumes ammo 2.5x faster.
Takes 50% more time to recharge.
Tranquilizer
Duration increased to 10 seconds on all monsters (was already 10 seconds on Wraith, now other monsters match)
Caira
Acceleration Field
Cooldown increased by 15 seconds.
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