PS3《战神:登天之路》新系统情报公开
时间:2012-05-07 11:40:02 来源:未知 作者:小四 热度: 429 次
日前,国外网站gaming everything公开了PS3战神新作《战神:登天之路》的最新情报,游戏相比系列的一些改动与创新也得到了判明,以下是详细内容。
日前,国外网站gaming everything公开了PS3战神新作《战神:登天之路》的最新情报,游戏相比系列的一些改动与创新也得到了判明,以下是详细内容。
来源:gaming everything
Todd Papy has been tweeting up a storm as of late. The God of War: Ascension director dished out a few single-player details concerning the upcoming project.
You can find a quick summary of the information after the break.
-The game is GOW1 length
-Revamped combat and weapon system
-Promptless mini-games
-New puzzles
-The new composer is Tyler Bates
-New gameplay feature or features
-3D support
-The game will be more like GOW1 and GOW2
-It will have more color than GOW3.
-Bigger creatures than Polyphemus in SP.
-Variable framerate like past GOW titles
-Kratos model and clothes will be redone to reflect a younger version.
-You no longer struggle to open a chest, you just smash it now
-No story mode co-op
-More destruction than GOW3
-They are working on making all the features of the characters better than GOW3
-The game will have a variety of locations like past GOW games
-No big open environments
-Improved animation and a new collision system
-New cloth tech, new hair and skin shaders and revamped lighting
-New climbing system for point-to-point movement
-Nudge ability added to the camera. It isn’t complete control but allows you to see more of the environment.
Todd Papy最近开始狂发推特,这位《战神:登天之路》的指导公开了一些这个即将到来游戏的单人模式细节。
以下是一些摘要
游戏流程和战神1一样长
全新的战斗和武器系统
不用提的小游戏
新的谜题
新的作曲家 是 Tyler Bates
新的游玩特色
支持3D
游戏更像战神1和战神2
比战神3色彩更加丰富
比波吕斐摩斯更大的生物
像以前的战神作品一样的变化帧率
为了反映年轻,奎托斯的建模和衣服将被重制
开箱子不需要挣扎了,现在直接把它打碎
故事模式中没有玩家合作
比战神3毁坏的地方更多
他们正致力于将游戏的特色和角色优化得比战神3更好
像以往的战神游戏一样,有大量的地点
没有大的开放环境
提升的动画效果和新的碰撞系统
新的布料质感, 新的毛发和皮肤 光影效果
点对点移动时新的攀爬方式
画面有着微调能力. 完全交由你来控制,但是可以看到更多的场景。
来源:gaming everything
Todd Papy has been tweeting up a storm as of late. The God of War: Ascension director dished out a few single-player details concerning the upcoming project.
You can find a quick summary of the information after the break.
-The game is GOW1 length
-Revamped combat and weapon system
-Promptless mini-games
-New puzzles
-The new composer is Tyler Bates
-New gameplay feature or features
-3D support
-The game will be more like GOW1 and GOW2
-It will have more color than GOW3.
-Bigger creatures than Polyphemus in SP.
-Variable framerate like past GOW titles
-Kratos model and clothes will be redone to reflect a younger version.
-You no longer struggle to open a chest, you just smash it now
-No story mode co-op
-More destruction than GOW3
-They are working on making all the features of the characters better than GOW3
-The game will have a variety of locations like past GOW games
-No big open environments
-Improved animation and a new collision system
-New cloth tech, new hair and skin shaders and revamped lighting
-New climbing system for point-to-point movement
-Nudge ability added to the camera. It isn’t complete control but allows you to see more of the environment.
Todd Papy最近开始狂发推特,这位《战神:登天之路》的指导公开了一些这个即将到来游戏的单人模式细节。
以下是一些摘要
游戏流程和战神1一样长
全新的战斗和武器系统
不用提的小游戏
新的谜题
新的作曲家 是 Tyler Bates
新的游玩特色
支持3D
游戏更像战神1和战神2
比战神3色彩更加丰富
比波吕斐摩斯更大的生物
像以前的战神作品一样的变化帧率
为了反映年轻,奎托斯的建模和衣服将被重制
开箱子不需要挣扎了,现在直接把它打碎
故事模式中没有玩家合作
比战神3毁坏的地方更多
他们正致力于将游戏的特色和角色优化得比战神3更好
像以往的战神游戏一样,有大量的地点
没有大的开放环境
提升的动画效果和新的碰撞系统
新的布料质感, 新的毛发和皮肤 光影效果
点对点移动时新的攀爬方式
画面有着微调能力. 完全交由你来控制,但是可以看到更多的场景。
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