模拟人生4技能修改、完成抱负及其他延伸指令
时间:2014-09-06 20:48:51 来源:k73电玩之家 作者:kavisation 热度: 890 次
《模拟人生4》游戏中大家需要修改的部分应该是挺多的,对于很多玩家们来说,主要还是希望可以省去一部分自己不想去体验的部分,快速进入自己喜欢的游戏部分,以下为大家分享游戏中的技能修改、完成抱负及其他延伸指令。
《模拟人生4》游戏中大家需要修改的部分应该是挺多的,对于很多玩家们来说,主要还是希望可以省去一部分自己不想去体验的部分,快速进入自己喜欢的游戏部分,以下为大家分享游戏中的技能修改、完成抱负及其他延伸指令。
有需要制作MOD或测试的同学,或许也需要用到下面这些指令。第一个部分是技能修改的指令,需要先使用 TestingCheats true
指令格式如下:stats.set_skill_level <skilltype> 1-10
将"烹饪"设定成等级9的範例:stats.set_skill_level Major_HomestyleCooking 9
技能作弊码如下:
- Major_Fishing 钓鱼
- Major_Mischief 恶作剧
- Major_Guitar 吉他
- Major_Reaping 收割
- Major_Programming 程式设计
- Major_Gardening 园艺
- Major_GourmetCooking 米其林烹饪
- Major_Comedy 喜剧
- Major_Charisma 魅力
- Major_Writing 写作
- Major_VideoGaming 电玩游戏
- Major_Violin 小提琴
- Major_RocketScience 火箭科学
- Major_Painting 绘画
- Major_Piano 钢琴
- Major_Logic 逻辑
- Major_Handiness 灵巧
- Major_HomestyleCooking 烹饪
- Major_Bartending 调酒
Skill_Fitness 健身
- Skill_Child_Social 社交(儿童)
- Skill_Child_Motor 运动(儿童)
- Skill_Child_Creativity 创意(儿童)
- Skill_Child_Mental 心智(儿童)
注意事项:
1. 烹饪分两种,一种是一般"家庭烹饪"(Homestyle),一种是"米其林烹饪"(Gourmet)
2. Reaping 技能目前看起来无效,似乎也不是指园艺的收成。猜测可能是游戏内有方法可以成为死神,有需要的可以自己做测试看看...
第二个部分是延伸的作弊码,有些测试过有效,有些无效,我就不一一翻译了,有兴趣的玩家可以试试看。
一般玩家最关注的指令大概是这一个:aspirations.complete_current_milestone 完成现阶段的抱负
你也许也需要启用以下指令:AutomationTestingCheats true
已测试成功的指令:death.toggle [true|false]
- fire.toggle [true|false] appears to work. Will not extinguish existing fires.
- sims.modify_in_cas
- sims.Spawn - spawns sim and adds them to your household.
- sims.spawnsimple spawns sim without adding to household.
- stats.fill_commodities_household
- stats.disable_all_commodities | stats.enable_all_commodities
- sims.remove_all_buffs - Removes all moodlets
- sims.get_sim_id_by_name - gets simID, may be good for other commands.
- money <amount> - sets money to exact amount.
- sims.modify_funds <(-)amount> - adds or subtracts from funds.
- sims.hard_reset = forces user to default position.
- autonomy.show_queue - prints to console but doesn't seem to show anything useful.
- aspirations.complete_current_milestone
- debug.enable_woohoo [true|false]
- debug.enable_wedding [true|false]
- autonomy.ambient [on|off] / walkby.toggle
- autonomy.household [on|off]
- objects.consumables_infinite_toggle [true|false] - This makes all consumables have infinite quantities (i.e. cake that never ends.)
- cas.fulleditmode [true|false] (already known but in case someone didn't know)
不确定的指令(没时间测试):
- tutorial.deactivate_tutorial_tip
- fire.kill - might kill the sim or put fire out.
- fire.singe_sim - probably adds negative moddlet or kills sim
- pregnancy.clear - cancel a pregnancy?
- pregnancy.seed
- pregnancy.roll
- households.toggle_bill_notifications
- households.autopay_bills
- households.fill_visible_commodities_world
- crafting.shorten_phases [on|off] doesn't appear to work.
- venues.set_venue Should be able to set a lot to public using this. I'll check into it.
- ui.toggle_silence_phone
- ui.dialog.auto_respond
- service_npc.toggle_auto_scheduled_services
- relationship.create not sure of parameters for these.
- relationship.destroy
- relationship.introduce_all_sims
- debug_outcome_style success|fail|alternate|off - might force either conversation responses or job situations to always have a certain outcome.
- environment_score.disable/enable - disables environment moodlet effects?
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