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Capcom:《生化危机6》销量目标2000万册!!

时间:2012-09-09 10:05:29 来源:未知 作者:小白 热度: 65

国外网站透露Capcom为生化危机6制定了总销量2000万的目标。而且Capcom制定了未来公司新的发展方向,比如说增加游戏的产出,将一个游戏的开发团队精简到100人内。

  10月2日,生化危机6将在北美正式上架。这个游戏会被褒贬不一的口水淹没,因为它是万众期待的作品之一。然而,这不是这篇文章的主题。我们要谈的是,在最新的财报中,Capcom为生化危机6制定了总销量2000万的目标。而且Capcom制定了未来公司新的发展方向,比如说增加游戏的产出,将一个游戏的开发团队精简到100人内。这简直就是灾难的预告。

  而我也不是想谈Capcom的策略,但是,对我们玩家来说,拥护游戏公司的策略就是拥护的产品。现在,我并不是鼓动每一个玩家都去抵制Capcom的一切,我只想让大家知道Capcom有他们的商业策略,但他们对员工的态度却不容乐观。

  在Kotaku最新的一篇文章中,它指出大多数大的游戏开发商都难以避免会有一些负面评价,也有一个公司这种负面报告层出不穷,这个公司就是Capcom。当然在这个游戏业内,它不是唯一一个受指责的公司。之前有一个报道是Capcom游戏研发总监大野功统(Yoshinori Ono代表作街霸X铁拳)由于工作压力过大而导致健康问题不得不暂时休息,这则新闻中有不少匿名回复似乎也是Capcom的员工写的,都是在指责Capcom公司里工作压力太大,负担太重。

  消息原址:http://www.cinemablend.com/games/You-Buy-Resident-Evil-6-Don-t-Forget-How-Capcom-Treats-Employees-46620.html

  原文:

  We all know video game journalism is in the gutter. Few sites are reliable (and we all know who they are). Most sites are middlemen advertisers (sadly, even including us) and video game journalism as a whole is trash, we know, it's true. However, every once in a while some of us will come out of the gutter to remind gamers that every purchase they make still counts as a decision that helps shape the industry, and this little reminder here is about an upcoming choice millions of people will make regarding the future of Capcom, based on their highly anticipated zombie-shooter, Resident Evil 6.

  On October 2nd Resident Evil 6 will land on store shelves here in North America. The game will be met with strikingly favorable criticism (because, really...video game journalism) and will sell like hot cakes on a breezy fall day. However, that's not the point of this article. The thing is, Resident Evil 6 is pegged by Capcom to ship a total of 20 million units within its lifetime, according to its latest annual performance report. Thereafter, the company plans to put into a effect a new company motto of halving development times, increasing product development output and limiting staff within specific sectors so that projects don't exceed 100 people per project. It's a recipe for disaster.

  The thing I'd like to circle back around to is not so much about Capcom's policies, but about how we, as gamers, support such policies by supporting their products. Now, I'm not saying for everyone to go out and rally against everything Capcom churns out, but I am saying to think about the company and the way you support that company in their business practice and their employee treatment. It's a little like going over to thanksgiving dinner to a relative's house where you know the scumbag husband likes to play pugilist practice on his wife.

  In a recent article over at Kotaku, it points out all the negative comments about many big time publishers, one company stood out above the others due to a recurring theme in news trends and it was none other than Capcom. It's not just that they stood out in this single instance, but reading over the comments from the anonymous posters echoed what Yoshinori Ono talked about not too long ago, coming off his arduous marketing tenure for Street Fighter X Tekken. The producer for the recent fighting game cited health issues to a link with the stress of work, but his claims weren't alone, he was followed by other employees who spoke out about similar treatment on separate occasions.

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